Dronemaster-Update für World War Z ist da

Volles Cross-Play, neue Charakter-Klasse & mehr

News Michael Sosinka

Focus Home Interactive und Saber Interactive haben heute das "Dronemaster"-Update für den Koop-Shooter "World War Z" veröffentlicht, das eine volle Cross-Play-Unterstützung auf PC, Xbox One und PlayStation 4 ermöglicht. Ausserdem wird die neue Dronemaster-Klasse eingeführt, die jetzt spielbar ist. Der Trailer und der Changelog liefern Details und Eindrücke.

New Features

  • Added new “Dronemaster” specialization with its own ability, perk tree and prestige rewards
  • Added full crossplay support with other platforms
  • Added crossplay invite system via codes
  • Added user ban and report system
  • Added Signature weapon skin pack DLC (free for Season Pass owners)

Weapons

  • Added new ACW-20 weapon with its own upgrades
  • Added upgrades for Revolver
  • Added upgrades for Double-Barreled Shotgun
  • Adjusted how much ammo certain weapons drain from ammo crates
  • All semi-auto and burst weapons drain 20% less ammo from crates
  • Crossbow drains 50% less ammo from crates
  • Classic Battle Rifle drains 50% more ammo from crates
  • All SMGs drain 10% less ammo from crates
  • All pistols (except Revolver) drain 25% less ammo from crates

Rebalanced specialization perks

Gunslinger

  • Impact Grenades: Frag Grenades explode on impact. They deal 100% more damage but have a 50% smaller explosion radius (previously, Frag Grenades exploded on impact without damage boost).
  • Power Nap: Unequipped weapon automatically reloads after 7 seconds (up from 10 seconds)
  • Heavy Metal: Start with an improved MAG5 Machinegun that deals 50% (up from 25%) more damage, and has 50% (up from 25%) more ammo. All MAG5 Machinegun pickups also improved.
  • Sleight of Hand: Switch weapons 150% faster (up from 100%)
  • Replaced “Last Resort” perk (while both primary and secondary weapon magazines are dry, you can perform 4 more melee strikes without fatigue and damage 2 more targets with each melee strike)
  • with Concentration: Killing zombies consecutively with only headshots grants a temporary health boost
  • Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
  • Replaced “Desperado” perk (pistol damage increased by 25%) with Action Hero: When you are the last member of your team still standing you gain infinite ammo for 7 seconds
  • Free Refill: Restore 3% (up from 2%) of primary weapon ammo for each kill made with equipment
  • Replaced “Pickpocket” perk (killing 10 zombies in rapid succession refills one equipment charge)
  • with Pocket Factory: You won't be able to pick up equipment bags on the mission, but your equipment will be constantly regenerating
  • Replaced “Eagle Eye” perk (50% chance to refill one Frag Grenade by killing special zombies with a headshot)
  • with Headhunter Reward: Killing 10 zombies consecutively with headshots refills one equipment charge
  • Switcheroo: Switching to primary or secondary weapons increases firearm damage by 50% for 5 seconds (up from 3 seconds)
  • Thrifty: Reloading a weapon with less than 25% ammo in the magazine provides a 50% (up from 35%) firearm damage boost for 3 seconds (up from 5 seconds)

Hellraiser

  • Here Kitty: C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (previously there was no negative effect).
  • Reworked “Welcome Mat” perk: Triggered Claymores will attract zombies for 3 seconds before explosion.
  • Green Fingered: Planting speed of Claymores is increased by 50%. There is a 25% (up from 10%) chance to plant a Claymore at no cost to your equipment.
  • Unshakable: Self-inflicted explosive damage is reduced by 100% (up from 90%)
  • Predator: Killing zombies with explosives boosts firearm damage by 50% for 10 seconds (previously this perk was “killing special zombies boosts firearm damage by 100% for 10 seconds”)

Medic

  • Pick Me Up: When you revive a teammate, both of you gain a temporary health boost (previously the health boost was only for your teammate)
  • Efficiency: 30% (down from 35%) chance of using a Medkit without depleting your supply
  • Pickpocket: Killing 10 zombies in rapid succession refills one equipment charge. Cooldown is 20 seconds (down from 30 seconds).
  • Replaced “What Was In That?” perk (Stim Pistol effect gives additional melee strikes without fatigue)
  • with Emergency Rescue: When your health drops below 25%, you gain temporary health
  • Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)

Fixer

  • Armory: Using a Supply Bag gives a 20% chance to restore one equipment charge, but the bag owner can only restore his equipment when someone else gains this benefit from his bag. Thus, as a Fixer you can still gain this perk’s benefit, but you cannot (and don't have to) place a lot of half-empty ammo bags to gain the benefit.
  • Swapped positions of the “Stand by Me,” “Give’Em Hell” and “Paramedic” perks in the perk columns for better balance
  • One for the Road: Maximum Masking Grenade and Supply Bag capacity increased to 2. However, Masking Grenade effect duration is decreased by 2 seconds and Supply Bag contains 25% less explosive ammo (previously there were no negative effects)
  • Under the Table: Anyone entering a Masking Grenade gas cloud restores 10% (down from 20%) of their primary weapon ammo
  • Armory: Your Supply Bags can be used 1 additional time before depleting (previous version of this perk was Supply Bags contain 25% more explosive ammo)
  • Shadow Walker: Masking Grenade effect duration increased by 2 seconds (down from 3)
  • Darkness Falls: Masking Grenade gas cloud duration is increased by 7 seconds (up from 5)

Slasher

  • Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
  • High Voltage: Stun Gun damage increased by 150% (up from 100%)
  • With My Last Breath: Melee Strikes damage 2 additional targets when health is below 35% (up from 25% health)
  • Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)

Exterminator

  • Hangover: Molotovs burn 75% longer (up from 50%)
  • Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
  • Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
  • Green Fingered: Your Claymores are rigged to explode only when there are at least 5 targets in the blast area (previously this perk increased Claymore planting speed by 50% and Claymores killed 25% more targets)
  • Thrifty: You won't be able to pick up equipment bags on the mission, but your equipment will constantly regenerate (previously this perk gave a 25% chance of using the Claymore or Molotov without depleting an equipment charge)
  • Hot Sauce: Molotov's splash damage increased by 100% (up from 50%)

Quality of Life

  • Difficulty matchmaking lock
    • Players must complete at least one level on Hard difficulty to be able to matchmake on Insane difficulty
    • Players must complete at least one level on Insane difficulty to be able to matchmake on Extreme difficulty
    • Works only in public games
  • Adjusted XP and Supplies rewards
    • EASY: XP +30%, Supplies +66%
    • NORMAL: XP +20%, Supplies +20%
    • HARD: XP +15%, Supplies +30%
    • EXTREME: XP -8%, Supplies -15% (offset by a single successful virus sample delivery)
  • Added a sprint stamina display on HUD (off by default and can be toggled on in HUD section of options)
  • Added option to disable crossplay from game options menu

UI

  • Minor UI and localization fixes

Stability

  • Fixed several gameplay crashes
  • Fixed memory fragmentation issue that was causing crashes during long sessions

Levels

  • Fixed some gameplay bugs that were causing inability to progress in levels
  • Fixed several bugs that allowed players to escape from intended gameplay areas
  • Improved failsafe mechanism that teleports player back to the gameplay area if he somehow falls through the ground

General Fixes

  • Fixed issue with players being launched into the air when building automatic turrets
  • Fixed animation issue with zombies killed by fire
  • Fixed issue with Bomber blowing up instantly even when he was properly downed while vaulting or climbing (he’ll still have to finish his current animation before being downed)

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