Update 2.1.0 für Warhammer: Vermintide 2 erschienen - News

Drachenfels-Map, Ingame-Shop, Verbesserungen & mehr

Der Entwickler FatShark hat das Update 2.1.0 für "Warhammer: Vermintide 2" auf dem PC veröffentlicht. Gleichzeitig wurde die Season 2 gestartet. Der Download enthält die neue "Drachenfels"-Map inklusive des ersten Kapitels von "The Curse of Drachenfels", einen neuen Ingame-Shop für kosmetische Gegenstände, verschiedene Verbesserungen und noch viel mehr (siehe Changelog).



  • Items now stay in the Recipe slot when re-rolling for properties and traits.
  • Now correctly removing the item from the Recipe slot after applying a weapon illusion.
  • Now sorting quest and challenges in Okri's Challenges after: Claimable < Available < Completed.
  • Now presenting rarity on reward items in Okri's Challenges Weapon illusion rewards are now presented correctly in Okri's Challenges.
  • Fixed bug with item reward popup showing item rewards without a frame.
  • [ALT + ENTER] to toggle full-screen no longer triggers the chat.
  • Fixed issue with option for font size not been working.
  • Added support to scroll chat text with mouse wheel.
  • Polished on the visual look of the chat.
  • Added new font rendering to the chat to make it more sharp and now supports multiple colors.
  • Changed size of chat window (From 600x200 to 500x250).
  • Private/public checkbox in tab-menu now only says "Private" to make it clear if game is set to private or not.
  • Loading screen subtitles do now continue after loading screen is complete as long as the VO is still playing.
  • Tweaked font sizes and text color of matchmaking status UI. Added sound events for weave game mode menu.
  • Adding missing variations of the potions for Razer Chroma.


Against the Grain

  • Fixed some illogical respawn points.
  • Added and adjusted collisions to prevent Out of Bounds.

Dark Omens

  • Fixed various spots where heroes would just fall to their death instead of hanging off the ledge.
  • Adjusted pickups that were outside of the play area.
  • Moved a grenade spawn spot that was obstructed by a rock.
  • Fixed a location near the 2nd Grimoire where bots behaved frustratingly.

Empire in Flames

  • Added and adjusted collisions to prevent Out of Bounds.

Fort Brownbrogues

  • Fixed a respawn point that could send players back beyond a point of no return.
  • Fixed spot where cannonball could go out of bounds and become unobtainable.
  • Fixed a spot where heroes would just fall to their death instead of hanging off the ledge.

Garden of Morr

  • Dying near the first Tome should no longer spawn you near the third Tome.
  • Fixed various sticky spots.

Horn of Magnus

  • Fixed some illogical respawn points and sticky spots.
  • Stopped Beastmen spawning behind the portcullis during the barrel event.

Hunger in the Dark

  • Fixed various sticky spots and hang-ledges.

Into the Nest

  • Fixed various sticky spots and Out of Bounds locations.

The Pit

  • Added and adjusted collisions to prevent Out of Bounds.


  • Fixed an Out of Bounds that could lead to a soft lock.
  • Fixed a location where bots could get stuck.
  • Fixed a spot where enemies could not path to the player during the final encounter.

War Camp

  • Fixed some sticky spots.
  • Fixed a crash that could occur during the Bodvarr encounter.
  • Adjusted 'Nav Mesh' (AI Pathing) to avoid enemies spawning beneath the water.


  • 'Death' Wind: Now only damages permanent (green) health, and gives you temp health equivalent to the health lost. Temp health degenerates at an increased rate.
  • 'Life' Wind: The Thorn Bushes now deal more damage and last longer, but no longer slows and despawns after a single proc.
  • Fixed various sticky locations, exploitable spots, hang-ledges, collisions and deathzones.
  • Fixed reported scenarios where there was not enough Essence to fulfill an objective. We've tweaked how we calculate how much each enemy killed contributes to the overall bar in a weave to be more consistent and reliable.
  • Reduced the severity of damage scaling when reaching beyond Weave 60.
  • We've revisited the spawning / end events on certain levels (No more exploding loot rats, for now...)


  • Fixed cases where the Packmaster would not hoist a grabbed player when it had been re-directed by another player.
  • Fixed headbutt and shove attacks of the Minotaur having 2 overlapping and continuous hitboxes resulting in potential double hits.
  • Blood explosion particles from Rasknitt and Gutter Runner death animations are now removed if blood and gore setting is is set to 'Off'.
  • Fixed an issue where the Chaos Spawn's 'life leech' grab did not scale properly on Cataclysm. Now restores 400 health when the Spawns eats a player, up from 60.
  • Updated Berserker and Plague Monk combo attack face rotation to be "flat", so if player is at different elevation the attacker wouldn't tilt.
  • Updated Berserker and Plague Monk combo attack behavior to keep both move target and attack target until the combo is over, so they should no longer switch to closest target for neither attack nor the movement until the combo attack is over.
  • Ungor Archer's arrows can now be blocked by all melee weapons within block angle. (Same as shield weapons functions currently).


  • Fixed situations where players could get stuck in the Bridge of Shadows if a connecting player failed to properly connect to the lobby.
  • Fixed an issue where the torch could spawn on downed bots if Darkness was triggered in Twitch Mode.
  • Fixed the Twitch Darkness Mutator, so that the torches that are spawned are also despawned when the mutator ends.
  • Fixed damage statistics not being tracked for remote clients when hitting Trolls.
  • Fixed 'Slay all Lords with specific weapons' achievements not working on Cataclysm.
  • Decanter' Trait - Fixed an issue that caused the concentration potion to reduce cooldown at a 50% increased rate when using Decanter. Now restores cooldown at the same rate as without the trait.
  • Fixed various crashes.


  • Tweaked secondary weapon actions (block/aim/charge). Minimum action time has been reduced from average 0.3 seconds to 0.2 seconds. Weapon switch start for defensive actions has been reduced from average 0.4 to 0.2 seconds for blocking and 0.0 second for aiming/charging (instantly cancelable). This should make weapon switching while performing defensive actions more responsive without making offensive canceling notably stronger.
  • Decay speed of temp hp increased by 100%.
  • Temp Health on Cleave - Increased from 0.75 health for each target damaged to 1 health for each target damaged. 50% first target penalty removed.
  • The talents that increased range of the leaping/teleporting Career Skills caused a lot of problems with out of bounds and mission skips so they have been replaced. (see Bardin and Sienna notes below)


  • Kruber's spear now hits units closer to him. Previously he could miss attacks on enemies in very close proximity with sweeps and stabs. Overall attack range remains the same but should now land more consistently up close.
  • 1h Hammer - Fixed an issue where the third attack in the light chain had inconsistent chaining into heavy attacks.
  • Mace and Sword - Tweaked chain windows after push slightly to counteract a situation where a light attack could be inadvertently chained into.
  • Empire Longbow - Fixed an issue where it could still get pushed out of the zoomed shot if you had bonuses to attack speed active.
  • Foot Knight - Counterpunch - Reduced the duration of free pushes after blocking from 2 seconds to 1.


  • Repeating Crossbow - Fixed the triple shot having a gap where actions couldn't be chained.
  • Zealot - Heart of Iron passive ability is now active from start instead of on cooldown.


  • Drakegun - Fixed an issue where the light shot of the weapon could sometime prioritize the wrong targets, resulting in them not being hit. Should now always hit targets, even if they are very close to the player.
  • 1h Mace - Fixed an issue where the third attack in the light chain had inconsistent chaining into heavy attacks.
  • Slayer - Increased base health from 100 to 125 Slayer - Grimnir's Focus - Changed, now grants a 40% damage reduction for 5 seconds after landing a charged attack. The old mechanic of taking reduced damage while charging attacks worked poorly in practice and has been replaced with a more clear one. The damage reduction has been tweaked to compensate for the more reliable uptime and the Slayers increased healthpool.
  • Slayer - Bounding Leap has been replaced with 'Crunch!' - Increases the stagger strength of the impact of Leap by 100%.


  • Shade - Fixed an issue that caused Kerillian to gain guaranteed crits for 1 second after unstealthing while using Cloak of Pain.
  • Dual Daggers, Sword and Dagger - Bleed effect no longer stacks.


  • Battle Wizard - Switched tiers of Famished Flames and Immersive Immolation. The combination of the talents Famished Flames and Lingering Flames made Battle Wizard a close to 100% must pick for higher difficulty content. Rather than gutting two interesting talents we'd like to experiment with them being independent build styles for Battle Wizard.
  • Battle Wizard - Whoosh! - Replaced with 'Volans' Quickening' - Reduces the cooldown of Fire Walk by 30%.
23. Jan / 18:20