Update für Mortal Kombat 11 zum Download

Brutality von Kabal nicht mehr zensiert

News Michael Sosinka

Kurz bevor Shang Tsung als DLC-Kämpfer für "Mortal Kombat 11" erscheint, haben die NetherRealm Studios ein neues Update veröffentlicht, das unter anderem dafür sorgt, dass der "Screamer"-Brutality von Kabal nicht mehr zensiert wird. Andere Kämpfer haben neue Brutalities bekommen. Im Changelog stehen ansonsten alle Verbesserungen und Anpassungen.

General Gameplay Adjustments

  • Move list corrections
  • Improvements to AI logic
  • Fixed several rare online desync causes
  • Fixed minor visual issues related to some Brutalities
  • Removed a rare crash that could occur after a Quitality
  • Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
  • Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
  • Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
  • Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
  • Added several new Brutalities for players to discover
  • Added Variation info to the pause menu and some multiplayer online loading screens
  • Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th
  • Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set

Krypt

  • Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
  • Removed the ability to get out of bounds of the environment under certain circumstances
  • Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
  • All Skeleton Key Gates will now reward some currency when opened
  • Towers of Time
  • Adjusted the difficulty of some starting towers on some tower platforms
  • Added new Boss Fights & rewards
  • Added new Tower Platform rewards

Character Specific Adjustments

Baraka

  • High and Mid parries now work correctly against War Banner Charge
  • Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage

  • When an opponent loses a round to BLB-118 Bitchin’ Bubble, they will no longer continue to play out some animations
  • BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks

Cetrion

  • When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
  • High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)

D’Vorah

  • Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black

  • Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
  • When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
  • Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
  • Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
  • Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
  • Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch)
  • Krushing Block cinematic which results in it doing 10 less damage

Frost

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
  • Core Overload amp no longer still occurs after a Krushing Blow cinematic
  • Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)

Geras

  • High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs

  • When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
  • Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred

Jade

  • Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred

Jax

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage

  • Adjusted repel during Throw Escape to eliminate some clipping issues

Kabal

  • When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations
  • Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred

Kano

  • When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
  • High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
  • Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred

Kitana

  • High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
  • Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred

Kollector

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
  • Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn

  • When an opponent loses a round to God Ray, they will no longer continue to play out some animations
  • High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)
  • Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks

Kung Lao

  • The Great Kung Lao Spiritual Guidance attacks can no longer be parried
  • High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
  • Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions
  • Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred
  • (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob Saibot

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred

Raiden

  • When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations

Skarlet

  • Adjusted repel during Throw Escape to eliminate some clipping issues
  • When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya Blade

  • (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn

  • High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
  • Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active

Kronika

  • When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

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