Neues Update für Grounded

Weitere Kreaturen, Baumaterialien & mehr

News Video Michael Sosinka

Obsidian Entertainment hat für das First-Person-Koop-Survival-Game "Grounded" das Update 0.6.0 veröffentlicht, das neue Kreaturen (Bienen, Moskitos, Glühwürmchen), Baumaterialien, einen Perk sowie weitere Inhalte und Features enthält (siehe Changelog).

Build 0.6.0 New Features

New Creatures

  • Mosquitos
  • Fireflies
  • Bees!

New Crafting Content

  • Bee Armor Set (Face Mask, Shoulder Pads, Shin Guards)
  • Firefly Head Lamp
  • Stinger Spear
  • Mosquito Needle
  • Weevil Shield
  • New consumable: Healbasa
  • Two new stuffed friends: Stuffed Bee and Stuffed Firefly

New Perk

  • Barbarian Perk: Club damage increased

Additional Features

All platforms

  • Equipped items no longer take up Backpack space.
  • Equipped items will stay on the player after death. Each piece of equipment will take a small amount of durability damage after you die.

Networking

  • Container inventory contents are no longer replicated to clients until needed (an optimization).
  • More reliable networking calls from clients to the server.
  • Reduced the amount of network data sent between various systems.

Other

  • BURG.L Chips now award science when returned regardless of whether the corresponding BURG.L quest is active.
  • Mint Mallet has been renamed "Mint Mace".
  • Rotten bee equipment can now be analyzed to unlock the un-rotten recipes.

Combat

  • Bone weapons have slightly less durability.
  • Most unblockable creature attacks are now blockable with shields (still unblockable with weapons).
  • Pollen can now be thrown.
  • Previously-equipped off-hand items that were displaced by a two-handed weapon are restored when re-equipping a one-handed weapon.
  • The arrow you have nocked on your bow reflects the arrow ammo type you have selected.

Interface

  • Point of interest notification has been altered to be more responsive and look better.
  • Notifications now will display what's in the queue to improve feedback with this system.
  • Save game screenshots now work with Logout saves.
  • Rest / Set Respawn UI adjustments.
  • A "New Resource" queue will display on the HUD if you pick up new items faster than the HUD can handle displaying the notifications for them.
  • Layout revision to the OS Config menu to make viewing status effect icon/details better.
  • Weapons and arrows that are embedded in creatures will not display their floating icon until the weapon/arrow becomes dislodged. This cleans up some icon spam when using a bow.
  • Items dropped in the world that uses the temp loot bag model (armors, etc.) will have their item icon displayed on top of them.

World

  • Nectar now spawns on top of flowers instead of below them.
  • Creatures will fade out / fade in when approaching their despawn distance to prevent visual popping (currently only works on host).
  • Bratburst visual effects better match the ingredients that were used to craft it.
  • Added "Recover Backpacks" in the Game Preview debug menu to help recover backpacks that have gotten stuck.
  • Busted Acorns can drop more shells.

Buildings

  • Buildings will be invalid less often when placing them inside structures.
  • Incomplete buildings are more visually apparent.
  • Buoyant Markers can now be built in the lower pond.

Creatures

  • Creature Perception: Player noise now has a linear falloff as opposed to all heard player noise having the same value regardless of distance.
  • Increased hearing range of Wolf Spiders from 2500 to 5000 to account for the above change.

Bug Fixes - All Platforms

Top Community Issues

  • Foundations will no longer be invalid when snapping to other foundations that stick out of the ground too much.
  • Clients can now dump canteens.
  • Autosaves no longer cause performance hitching.
  • Fixed issue with clients failing to spawn in games that have huge player bases built.
  • Fixed issue where clients would sometimes lose all of their inventory and mutations and spawn back at the start location when rejoining a game.

​​​​​​​### Game

  • Fixed crash with clients joining a saved game where their loot bag was collected by another player.
  • Incomplete doors will no longer have collision after loading.
  • The player can no longer eat or drink items while gliding or zipping.
  • The player will now drop all hauled items when starting zipping.
  • The player can no longer attack while gliding.
  • Air bubbles will no longer spawn in large clumps when first approaching their source.
  • Door frames now have collision applied to them.
  • Fixed issue where "Craft and Equip" could cause a random inventory item to get equipped.
  • Characters will no longer fall when loading a save in which they were zipping (not retroactive).
  • Dew drinking while hauling is disabled to prevent issues where dew disappears without giving you any hydration.
  • Structures that were anchored to certain objects, such as the baseball or flagstones, will no longer be considered unsupported.
  • Fixed issue where kicked players end up having their inventory lost in the save data (does not retroactively restore inventory for players that have been kicked prior to 0.6.0).
  • Fixed issue with depositing items into a full container with a controller.
  • Hauled items will correctly be dropped when knocked down in multiplayer.
  • The dropped web will properly display on clients.

Items/Equipment/Resources

  • Muscle Sprouts will now respawn.
  • Dirty droplets no longer act like clean ones when drinking them.
  • Buoyant Foundations can no longer be built underneath the water in some situations.
  • Buoyant Marker can no longer be placed on land.
  • Objects without physics will no longer cause the bounce pad to bounce.
  • The previous weapon, for the Equip Previous hotkey, now persists across saves.
  • Shovel+ now has a proper faster animation.
  • Fixed some interaction issues with FrankenLine.
  • Soda droplets will more consistently respawn.
  • Punch-O Juice drops properly despawn after 72 hours so new dew can drip out.
  • Items floating on the water will now despawn when appropriate.
  • Bratbursts now visually work correctly for clients.

World

  • Gnats will get happy after boops more consistently.
  • Aphids will now face the correct direction when descending grass blades.
  • Clovers will now save and restore properly.
  • Grubs can no longer be dug up by the Repair Tool or the Mint Mace.
  • Fixed issue where sometimes sleeping creatures were displaying as awake on clients.
  • Mites no longer sometimes animate like they are walking while not moving.

​​​​​​​### UI

  • The field of view will no longer sometimes oscillate when sprinting sideways.
  • Fixed issue with the "low O2" black vignette not working on clients.
  • Fixed issue with the 3rd person camera being in odd tilts after respawning.
  • No longer showing the "Health Bar" for creatures that cannot be killed (BURG.L, Koi Fish, etc.).
  • Fixed issue with pixelated lighting artifacts showing up on weapons when held up to the sunlight.
  • Fixed some rendering issues with player eyes around lights.
  • Fixed the third-person camera occasionally being tilted after respawning.

Audio

  • Fixed submerged audio getting stuck on clients after death if they died underwater.

Ominent Practical Technologies

  • [All information regarding the activities of Ominent Practical Technologies in this update are to remain confidential]

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