Update 2.2.4 für Godfall erschienen

Stabilität wird verbessert

News Michael Sosinka

Counterplay Games hat das Update 2.2.4 für "Godfall" auf PC und PlayStation 5 veröffentlicht, das die Stabilität verbessert, Bugfixes enthält und weitere Optimierungen vornimmt (siehe Changelog).

Screenshot

General – All Platforms

  • Solved an issue where the host of a multiplayer match would incur a blank screen if a player in the party had not yet unlocked the boss encounter. :crossed_swords:
  • Solved an issue in multiplayer when the user browsing a menu during a cutscene would be stuck outside after the cutscene and display the character with placeholder textures.
  • Added additional logic around enemy spawn locations to prevent enemies from appearing in inaccessible spots on the map.
  • Solved an issue where Objectives would not update properly.
  • Solved an issue that could cause ranged enemies in the Tower of Trials to move to attack from melee range instead of the appropriate ranged distance.
  • Solved an issue where enemies would lose target tracking of players in the Tower of Trials. :crossed_swords:
  • Solved an issue where simultaneously killing the last set of enemies in the Tower of Trials could cause enemy waves to stop spawning. :crossed_swords:
  • Solved a ray tracing issue in the Air Realm that caused a disproportionate negative impact on framerate.
  • Solved a rendering crash that could occur when browsing the personal menus.
  • Solved a crash that could occur with an internal spatial significance system miscommunicating with the server.
  • Added game server capacity in Singapore, Sydney, and Canadian regions for increased multiplayer stability.

PlayStation 5 Only

  • Tuned HDR output settings to reduce overexposure & bloom

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