Switch-Update 1.6 für Crysis Remastered

Performance wird verbessert

News Michael Sosinka

Für die Switch-Version von "Crysis Remastered" wurde das Update 1.6 veröffentlicht, das unter anderem die Performance verbessert und Fehler behebt (siehe Changelog).

General

  • Added Parallax occlusion mapping (POM).
  • Added a "motion blur" toggle option in the Graphics settings menu.
  • Increased the maximum dynamic resolution from 720p to 900p in Docked Mode.
  • Performance improvements.

Bug Fixes

  • Fixed a crash that could occur at the cemetery on Relic - Rescue.
  • Fixed a crash that could occur in the jungle area on Recovery - Village.
  • Fixed an issue that caused the lights to flicker in the cutscene with General Kyong on Awakening - Mine.
  • Fixed an issue that caused numerous textures to turn black depending on the camera position.
  • Fixed several missing voice lines through different cutscenes.
  • Fixed a crash that could occur after the 'boat cutscene' on Island - Contact.
  • Fixed a crash that could occur while Fighting Ceph, after getting MOAC on Ice- Paradise Lost.
  • Fixed a crash that could occur when reaching the checkpoint after picking up the TAC-Cannon on Reckoning- Fleet.
  • Fixed a crash that could occur while fighting in the first camp on Exodus - Sphere.
  • Fixed a crash that could occur when exiting to the main menu.
  • Fixed some missing vegetation elements on Recovery - Village.
  • Fixed an issue that caused some character faces to appear distorted.
  • Fixed an issue that caused the Ceph scout to not move or shoot at the player.
  • Fixed a crash that could occur on Contact - Island.
  • Fixed an issue that resulted in some missing underwater objects on Contact - Island.
  • Fixed an issue that caused the light to switch off in the house on Awakening - Mine, depending on the camera angle.
  • The alive, naked Ceph now has skin.
  • Fixed an issue that caused a noticeable lighting change to occur during the first cutscene on Paradise Lost - Ice.
  • Fixed an issue that caused graphical artifacts to appear on screen after General Kyong teleports.
  • Fixed an issue that caused bullet holes to appear on car windows that have no glass.
  • Fixed some dark flickering effect that was noticeable on one of the harbour buildings on Assault.
  • Fixed an issue that caused the LoD of wheels to change as the player moves closer.
  • Fixed an issue that caused some light sources to persists after being destroyed on Awakening - Mine.
  • Fixed an issue that caused the smoke to "blink" on Reckoning - Fleet.
  • Fixed some missing vegetation on Rescue - Relic.
  • Fixed a flickering line that would appear on the loading screen.
  • Fixed a missing exploded vehicle on Paradise Lost - Ice.
  • Fixed an issue that caused the machine gun to stutter when aiming on Exodus - Sphere.
  • Fixed a performance drop that could occur during a gunfight on Assault Harbor.
  • Fixed a short stall that could occur when sitting on the chair in the Armory on Reckoning - Fleet.
  • Fixed an issue that resulted in being unable to see the turret explosion when aiming through the scope on Reckoning - Fleet.
  • Fixed a crash that occurred during the firefight at KPA's checkpoint on Recovery - Village.
  • Fixed an issue that causes scorch marks to flicker on Exodus - Sphere.
  • Fixed an issue that caused the Nanokorean soldiers to stop aiming at the player during the cutscene.
  • Fixed a missing explosion VFX in the cutscene on Awakening - Mine.
  • Fixed some minor RU localisation issues.
  • Fixed an issue that causes the name of the level to disappear from the loading screen.
  • Fixed an issue where the voice line for Strickland at the end of Onslaught - Tank to play in Spanish instead of English (EN language).
  • Fixed an issue that caused aim assist to interfere with gyroscope aiming resulting in it being much less reliable than intended.
  • Fixed an issue that caused the Dome sphere to render in front of the fog on Reckoning Fleet.

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